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	<title>Dirty Motherfucking Blog &#187; administration</title>
	<atom:link href="http://www.dirty-motherfucker.org/blog/category/administration/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dirty-motherfucker.org/blog</link>
	<description>All kinds of shit</description>
	<lastBuildDate>Tue, 17 Aug 2010 18:19:53 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>ICH9R Raid Recovery</title>
		<link>http://www.dirty-motherfucker.org/blog/2010/08/17/ich9r-raid-recovery/</link>
		<comments>http://www.dirty-motherfucker.org/blog/2010/08/17/ich9r-raid-recovery/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 18:19:53 +0000</pubDate>
		<dc:creator>gencha</dc:creator>
				<category><![CDATA[administration]]></category>
		<category><![CDATA[ich9r]]></category>
		<category><![CDATA[raid]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://www.dirty-motherfucker.org/blog/?p=313</guid>
		<description><![CDATA[You know how everyone would tell you to not use RAID0 unless the data you store on it is worthless? And do you know how the same people would most likely tell you to never put your operating system on a RAID0 volume? Well, I ignored those people and did it anyway. And what did [...]]]></description>
			<content:encoded><![CDATA[<p>You know how everyone would tell you to not use RAID0 unless the data you store on it is worthless? And do you know how the same people would most likely tell you to never put your operating system on a RAID0 volume?</p>
<p>Well, I ignored those people and did it anyway. And what did I, shortly after, get in return? A failed RAID volume. Yay.</p>
<p>One day I simply shut off my computer for a little restructuring of my work area, and after I turned it on again, it told me it can&#8217;t boot, cause, well, yeah. In fact, it reported that one of the RAID disks was no longer a member of the array. So I rebooted multiple times, shut off the computer and power supply, booted back up. The volume remained failed.</p>
<p>So I booted into an Ubuntu Live CD and browsed the web for solutions. Cause I was certain no data could have actually been lost. The RAID controller was just stupid. The solutions I found were mostly along the lines of &#8220;re-create the volume and restore a backup&#8221;. Of course I had no backup.<br />
So I thought I would just back up the drives contents now and try to simply re-create the volume and write the data back.</p>
<p>Using dd, I did exactly that:</p>
<pre class="brush: plain;">
dd if=/dev/sda of=/media/backup/sda.dd bs=2MB
dd if=/dev/sdb of=/media/backup/sdb.dd bs=2MB
</pre>
<p>This took the whole night of course. So, the next day I rebooted to re-create the RAID volume. But I was very surprised to find that the RAID controller reported the volume to be in perfect health. And surely enough, seconds later my Windows was up and running again.<br />
I praised the gods, instantly made backups and went on with my life.</p>
<p>Until yesterday. When the same shit happened AGAIN. I was minding my own business, when suddenly my computer shut off (due to overheating I assume). When I started it back up again, it, again, reported the RAID volume as failed.<br />
Again, multiple reboots didn&#8217;t do anything. And, again, I went into a Live CD to back up the RAID member disks.<br />
And, AGAIN, today my volume comes up as healthy as ever.</p>
<p>I have no clue if there is any logic behind this or if this was just magic happening. I also have no idea if my actions actually had anything to do with this RAID recovery. But, sure as hell, when I come across a failed ICH9R RAID0 volume again, I&#8217;ll dd the disks and reboot the shit out of it.</p>
<p>And, also, I&#8217;ll be converting back to a non-RAID setup ASAP.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Simulating TCP data from another device</title>
		<link>http://www.dirty-motherfucker.org/blog/2009/12/03/simulating-tcp-data-from-another-device/</link>
		<comments>http://www.dirty-motherfucker.org/blog/2009/12/03/simulating-tcp-data-from-another-device/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 22:11:22 +0000</pubDate>
		<dc:creator>gencha</dc:creator>
				<category><![CDATA[administration]]></category>
		<category><![CDATA[c#]]></category>

		<guid isPermaLink="false">http://www.dirty-motherfucker.org/blog/?p=293</guid>
		<description><![CDATA[This almost feels too simple to even mention it. But I guess it doesn&#8217;t hurt putting it our there. Someone might hit it in a desperate Google hunt. So this is the deal. You have a device on your network that controls another device by means of sending out simple TCP payloads. Now you want [...]]]></description>
			<content:encoded><![CDATA[<p>This almost feels too simple to even mention it. But I guess it doesn&#8217;t hurt putting it our there. Someone might hit it in a desperate Google hunt.<br />
So this is the deal. You have a device on your network that controls another device by means of sending out simple TCP payloads.<br />
Now you want to perform the same tasks with your program to get rid of the device. This is how you do it.</p>
<p>First, you wanna fire up your old friend <a href="http://www.wireshark.org/">Wireshark</a>. Now set up the device you want to emulate to send the data to the IP of your machine. Now you can start a Live Capture in Wireshark (Ctrl+E). Now you command your device to send the message by whatever means needed (like pressing the correct button on the device). Now stop the Live Capture in Wireshark (Ctrl+E) and add a filter to get the packet you need.</p>
<p>Let&#8217;s assume the devices IP address is 10.0.0.1 and your IP address is 10.0.0.2. Now the correct filter would be</p>
<pre class="brush: plain;">
ip.src == 10.0.0.1 &amp;&amp; ip.dst == 10.0.0.2
</pre>
<p>Now, hopefully you&#8217;ll see a single packet. In the center panel of Wireshark there should be a Data segment. This is what we want. Right-click it and select Copy -> Bytes (Hex Stream). You&#8217;ll get something like:</p>
<pre class="brush: plain;">
4e656574732c4b2c0100
</pre>
<p>(In case you&#8217;re interested, this is the payload when you press the first button on a <a href="http://neets.dk/products/control_system/307-0001/index.php">Neets Control EU Standard</a> device.)</p>
<p>Now let&#8217;s put this into code. The below example already has 2 payloads that would signal the target device to be turned on or off. For this 2 packets have been captured and can now be selected via the command line. The implementation is straight-forward.</p>
<pre class="brush: csharp;">
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;

namespace Neets_Control {
  class Program {

    private static byte[] WORKLOAD_ON   = new byte[] { 0x4e, 0x65, 0x65, 0x74, 0x73, 0x2c, 0x4b, 0x2c, 0x01, 0x00 };
    private static byte[] WORKLOAD_OFF  = new byte[] { 0x4e, 0x65, 0x65, 0x74, 0x73, 0x2c, 0x4b, 0x2c, 0x02, 0x00 };

    private static string TARGET_HOST   = &quot;10.11.110.11&quot;;
    private static int    TARGET_PORT   = 5009;

    static void Main( string[] args ) {

      TcpClient sender = new TcpClient( TARGET_HOST, TARGET_PORT );
      NetworkStream stream = sender.GetStream();
      if( args[ 0 ] == &quot;on&quot; ) {
        Console.WriteLine( &quot;Switching on&quot; );
        stream.Write( WORKLOAD_ON, 0, WORKLOAD_ON.Length );

      } else if( args[ 0 ] == &quot;off&quot; ) {
        Console.WriteLine( &quot;Switching off&quot; );
        stream.Write( WORKLOAD_OFF, 0, WORKLOAD_OFF.Length );

      } else {
        Console.WriteLine( &quot;Missing parameter (on/off).&quot; );
      }

      stream.Close();
      sender.Close();

    }
  }
}
</pre>
<p>So, yeah, I can now just refer back to my introduction. Possibly this wasn&#8217;t event worth mentioning ;)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Building PHP 5.3.0 on Ubuntu 8.04 Server</title>
		<link>http://www.dirty-motherfucker.org/blog/2009/08/06/building-php-5-3-0-on-ubuntu-8-04-server/</link>
		<comments>http://www.dirty-motherfucker.org/blog/2009/08/06/building-php-5-3-0-on-ubuntu-8-04-server/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 21:07:37 +0000</pubDate>
		<dc:creator>gencha</dc:creator>
				<category><![CDATA[administration]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://www.dirty-motherfucker.org/blog/?p=274</guid>
		<description><![CDATA[When I wanted to build the latest PHP for a server I found several guides online. Sadly none of them worked right away. So after finally getting it all to work like I wanted to, I decided to quickly write up this guide. I start with a clean Ubuntu 8.04 install. So, first things first: [...]]]></description>
			<content:encoded><![CDATA[<p>When I wanted to build the latest PHP for a server I found several guides online. Sadly none of them worked right away.<br />
So after finally getting it all to work like I wanted to, I decided to quickly write up this guide.</p>
<p>I start with a clean Ubuntu 8.04 install. So, first things first:</p>
<pre class="brush: plain;">
sudo apt-get update
sudo apt-get dist-upgrade
sudo shutdown -r now
</pre>
<p>Now that we&#8217;re up-to-date, let&#8217;s begin:</p>
<pre class="brush: plain;">
sudo apt-get build-dep php5
sudo apt-get install libmcrypt-dev libc-client-dev checkinstall
</pre>
<p>Now we have all the crap to build PHP with. Let&#8217;s get PHP itself:</p>
<pre class="brush: plain;">
cd /tmp/
wget http://us3.php.net/get/php-5.3.0.tar.gz/from/this/mirror
tar xvzf php-5.3.0.tar.gz
cd php-5.3.0/
</pre>
<p>Now all that is left is to build PHP&#8230;</p>
<pre class="brush: plain;">
./configure --prefix=/usr --with-apxs2=/usr/bin/apxs2 --with-config-file-path=/etc/php5/apache2 --with-config-file-scan-dir=/etc/php5/apache2/conf.d --mandir=/usr/share/man --disable-debug --with-regex=php --disable-rpath --disable-static --with-pic --with-layout=GNU --with-pear=/usr/share/php --enable-calendar --enable-sysvsem --enable-sysvshm --enable-sysvmsg --enable-bcmath --with-bz2 --enable-ctype --with-db4 --without-gdbm --with-iconv --enable-exif --enable-ftp --with-gettext --enable-mbstring --with-pcre-regex=/usr --enable-shmop --enable-sockets --enable-wddx --with-libxml-dir=/usr --with-zlib --with-kerberos=/usr --with-openssl=/usr --enable-soap --enable-zip --with-exec-dir=/usr/lib/php5/libexec --without-mm --with-curl=shared,/usr --with-zlib-dir=/usr --with-gd=shared,/usr --enable-gd-native-ttf --with-gmp=shared,/usr --with-jpeg-dir=shared,/usr --with-xpm-dir=shared,/usr/X11R6 --with-png-dir=shared,/usr --with-freetype-dir=shared,/usr --with-t1lib=shared,/usr --with-ldap=shared,/usr --with-ldap-sasl=/usr --with-mhash=shared,/usr --with-mysql=shared,/usr --with-mysqli=/usr/bin/mysql_config --with-pspell=shared,/usr --with-unixODBC=shared,/usr --with-xsl=shared,/usr --with-snmp=shared,/usr --with-sqlite=shared,/usr --with-mssql=shared,/usr --with-tidy=shared,/usr --with-xmlrpc=shared --with-pgsql=shared,/usr --enable-gd-native-ttf --enable-dba=shared --with-openssl-dir=shared,/usr --enable-gd-jis-conv --enable-json --with-mcrypt=shared,/usr --enable-pcntl --with-pdo-mysql --with-pdo-odbc=unixODBC,/usr --with-pdo-pgsql=shared,/usr --with-pdo-sqlite --enable-xmlreader --with-tsrm-pthreads --with-imap --with-imap-ssl
</pre>
<p>I&#8217;m sure this doesn&#8217;t enable ALL features in PHP, but it works for me so far. If I&#8217;ll ever find I was missing something, I&#8217;ll be sure to update this post.</p>
<p>When building make sure to pass the correct number of CPUs to make with the -j parameter to safe some time.</p>
<pre class="brush: plain;">
make -j2
</pre>
<p>And now we wait&#8230;</p>
<p>Now we need to add these lines to our httpd.conf (which is empty in this case)</p>
<pre class="brush: plain;">
#LoadModule directive to aid module installations
#LoadModule dummy_module /usr/lib/apache2/modules/mod_dummy.so
</pre>
<p>Now we can build our .deb for PHP.</p>
<pre class="brush: plain;">
sudo checkinstall -D --install=no --fstrans=no --maintainer=your@email --reset-uids=yes --nodoc --pkgname=php5 --pkgversion=5.3 --pkgrelease=200908060830 --arch=amd64
</pre>
<p>And that&#8217;s it. Now you have a .deb which you can install on a different system or (as checkinstall told you) just put on this system with dpkg -i.</p>
<p>Have fun</p>
]]></content:encoded>
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		</item>
		<item>
		<title>gSteam &#8211; HLDS Frontend</title>
		<link>http://www.dirty-motherfucker.org/blog/2009/06/09/gsteam-hlds-frontend/</link>
		<comments>http://www.dirty-motherfucker.org/blog/2009/06/09/gsteam-hlds-frontend/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 21:24:49 +0000</pubDate>
		<dc:creator>gencha</dc:creator>
				<category><![CDATA[administration]]></category>
		<category><![CDATA[hlds]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://www.dirty-motherfucker.org/blog/?p=271</guid>
		<description><![CDATA[This is a little introduction to the latest version of my steam and hlds frontend bash script. I will demonstrate it&#8217;s use by setting up a new Team Fortress 2 game server with it. This tutorial assumes an Ubuntu 8.04.2 x86 server system. I set up a VM for the sake of this tutorial. It [...]]]></description>
			<content:encoded><![CDATA[<p>This is a little introduction to the latest version of my steam and hlds frontend bash script.<br />
I will demonstrate it&#8217;s use by setting up a new Team Fortress 2 game server with it.<br />
This tutorial assumes an Ubuntu 8.04.2 x86 server system. I set up a VM for the sake of this tutorial.<br />
It has 2 CPUs, 512MB RAM and an 8GB harddrive. So if you want to do a dry run in a VM at first<br />
as well, this will do fine.<br />
Setting up the server OS is beyond the scope of this tutorial. I just assume you have a default<br />
install with an OpenSSH server and that you have fully updated your system after install.<br />
So, let&#8217;s get going.</p>
<p>The first thing we&#8217;ll need is the screen package.</p>
<pre class="brush: plain;">
sudo apt-get install screen
</pre>
<p>Now let&#8217;s create a user for steam and switch to it.</p>
<pre class="brush: plain;">
sudo adduser --disabled-login steam
sudo su - steam
</pre>
<p>Let&#8217;s download gSteam, my frontend, and set it executable for only steam.</p>
<pre class="brush: plain;">
wget http://www.dirty-motherfucker.org/steam/gSteam.sh
chmod 700 gSteam.sh
</pre>
<p>Now we can install the steam client.</p>
<pre class="brush: plain;">
./gSteam.sh install steam
</pre>
<p>As noted in my post regarding the L4D server, if the installation does not seem to properly start or<br />
hang, you can try to create a Steam.cfg file (in the homedir) with preferred content server ids.</p>
<p>http://www.dirty-motherfucker.org/blog/2008/12/26/running-a-source-dedicated-server-for-left-4-dead/</p>
<p>After you get the magic line &#8220;Steam Linux Client updated, please retry the command&#8221; you are ready to<br />
install some games. So let&#8217;s install Team Fortress 2.</p>
<pre class="brush: plain;">
./gSteam.sh install tf
</pre>
<p>The identifiers for the games can be obtained with:</p>
<pre class="brush: plain;">
./steam -command list
</pre>
<p>The &#8220;No installation record found at&#8230;&#8221; messages can be safely ignored.<br />
Now you will have to wait until the game is fully downloaded. This can take from &#8220;forever&#8221; to<br />
&#8220;until the fucking end of time&#8221; in some cases. The old Steam.cfg can help here as well, but<br />
I personally found that patience is the best tool.</p>
<p>Once the installation is completed a profile template for tf will be created. gSteam will try its<br />
best to determine some default parameters. You should edit it nevertheless to at least adjust<br />
the name of your server (and possibly the profile).</p>
<p>If everything worked fine you can now simply</p>
<pre class="brush: plain;">
./gSteam start tf2
</pre>
<p>and the thing should be running.</p>
<p>Installing other games is as simple as:</p>
<pre class="brush: plain;">
./gSteam install l4d_full
</pre>
<p>Let me just add that the script is far from fail-proof. Especially error-cases aren&#8217;t properly handled. But it saved me a lot of time so I thought I&#8217;d share it.<br />
Hope it helps someone else ;)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Running a Source dedicated server (for Left 4 Dead)</title>
		<link>http://www.dirty-motherfucker.org/blog/2008/12/26/running-a-source-dedicated-server-for-left-4-dead/</link>
		<comments>http://www.dirty-motherfucker.org/blog/2008/12/26/running-a-source-dedicated-server-for-left-4-dead/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 21:18:31 +0000</pubDate>
		<dc:creator>gencha</dc:creator>
				<category><![CDATA[administration]]></category>
		<category><![CDATA[left4dead]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://www.dirty-motherfucker.org/blog/?p=212</guid>
		<description><![CDATA[For a while now I have been running some dedicated servers for Source games. Primarily Team Fortress 2. I lately switched those off in favor of Left 4 Dead servers. I was always looking for a way to improve my setup. At some point during my initial googleing I came across this article. I based [...]]]></description>
			<content:encoded><![CDATA[<p>For a while now I have been running some dedicated servers for Source games. Primarily <a href="http://orange.half-life2.com/tf2.html">Team Fortress 2</a>. I lately switched those off in favor of <a href="http://www.l4d.com/">Left 4 Dead</a> servers. I was always looking for a way to improve my setup. At some point during my initial googleing I came across <a href="http://www.m0interactive.com/archives/2008/09/13/steam_linux_server_init_script_in_chrooted_environment.html">this article</a>.<br />
I based my startup script on the one in that article. But we&#8217;ll come back to that later. Let&#8217;s start with installation.<br />
The initial steps are laid out perfectly on <a href="http://www.srcds.com/">srcds.com</a>. But I&#8217;ll list everything important in here as well.</p>
<p>As all of my administration articles (so far) this one is for Ubuntu Server 8.04.1. </p>
<p>Let&#8217;s start by adding a new user that will run our servers.</p>
<pre class="brush: plain;">sudo adduser --disabled-login steam</pre>
<p>
Now to log in with the newly created user to install the servers. We need to switch the user as root as a normal user can not log into this account.</p>
<pre class="brush: plain;">sudo su - steam</pre>
<p>
No we can install the HLDSUpdateTool.</p>
<pre class="brush: plain;">wget http://www.steampowered.com/download/hldsupdatetool.bin
chmod +x hldsupdatetool.bin
./hldsupdatetool.bin
./steam</pre>
</p>
<p>In case it will hang at &#8220;Checking bootstrapper version&#8230;&#8221; you can try to set a set of preferred content servers. You do that by creating a file called &#8220;steam.cfg&#8221; and adding the following line to it:
<pre class="brush: plain;">PreferredContentServerIDs = &quot;id id id&quot;</pre>
<p>You can find the ids on <a href="http://store.steampowered.com/stats/content/">http://store.steampowered.com/stats/content/</a> under &#8220;Individual Server Statisistics&#8221;. Look for Valve #NN servers and place the number of the servers you want to use inside the quotes. Then retry running steam.</p>
<p>Now we&#8217;ll install a game. Let&#8217;s start out with Left 4 Dead. If you want to see what games are available, run:</p>
<pre class="brush: plain;">./steam -command list</pre>
<p>This will also show you the correct game identifier for Left 4 Dead, which is l4d_full (left4dead was for the demo).</p>
<pre class="brush: plain;">./steam -command update -game l4d_full -dir /home/steam</pre>
</p>
<p>In case the installation process hangs you can also try setting the preferred content servers as mentioned above. Now, theoretically you&#8217;re good to go and you can start your server. But we&#8217;re gonna go a step further. I use a start script based on the article mentioned at the start of this article. Now let&#8217;s grab it.<br />
But wait, in case you realize that you really don&#8217;t want to use any of my shitty scripts and that you just want to get a clean server running, in that case it can stilll be helpful to get the script. You see when you use my script and you start a profile it will print out the command line it used. That way you can build up your desired configuration according to this guide, then run the script and get the correct command line to run your server. Thus I still highly recommend getting the script.</p>
<pre class="brush: plain;">wget http://www.dirty-motherfucker.org/blog/wp-content/uploads/2008/12/steamLauncher.sh
chmod +x steamLauncher.sh
</pre>
</p>
<p>The script allows to easily start and stop Source servers in the background. It also allows for several profiles for several games. So you can start all games through the same interface. I like it, if you don&#8217;t then maybe have a look at the original script.</p>
<p>So let&#8217;s create a profile for Left 4 Dead.</p>
<pre class="brush: plain;">mkdir profiles
editor profiles/l4d.conf
</pre>
<p>
Now, this is how a profile should look like:</p>
<pre class="brush: plain;">longName                = Left 4 Dead - 1 instance      ; The name of this profile/game
gameName                = left4dead                     ; The name given by steam to the game (equals the foldername ex. cstrike|tf2|left4dead)
daemon                  = /home/steam/l4d/srcds_run     ; Usually srcds_run
updater                 = /home/steam/steam             ; Where is the updater located? (steam binary)
basePath                = /home/steam/l4d               ; The base path of the steam installation (this folder contains tf2/cstrike/left4dead folders)
userName                = steam                         ; What user the server should run as

serverName              = My L4D Server                 ; The name that will appear in the server browser
serverIp                = 11.222.33.111                 ; The IP address to bind the server socket to
serverPort              = 27010                         ; The first port to use for listening (will be treated as base port with forked l4d servers)
serverMap               = l4d_hospital01_apartment      ; The first map to load
serverMaxPlayers        = 4                             ; Maximum number of players allowed on the server
serverPriority          = 0                             ; Renice to set for the server process (-20 is high, 0 is normal, +19 is low)
forkCount               = 0                             ; How many instances to fork
additionalParams        = -nohltv -steamport 27960+## +clientport 25030+## +exec server##.cfg +sv_lan 0 ; Additional params to run the server with
</pre>
<p>
Obviously in that profile you need to adjust at least the serverIp parameter. Now you can run that profile by typing.</p>
<pre class="brush: plain;">./steamLauncher start l4d</pre>
<p>
Keep in mind though, this is not a state that we want to be comfortable with just yet. Nevertheless start it up and check if there is any trouble. If it comes up, attach to the screen session as the script tells you to.<br />
In case you get an error saying &#8220;Cannot open terminal &#8216;/dev/pts/0&#8242;&#8221;, you can run &#8220;script /dev/null&#8221; and then attach to the session. There are other ways to resolve it. If you wanna find out about those they&#8217;re easy to find in Google ;)</p>
<p>Now, in the profile of Left 4 Dead in the additionParameters we also tell the server to execute a certain config file. Let&#8217;s create that one now.</p>
<pre class="brush: plain;">editor l4d/left4dead/cfg/server01.cfg</pre>
<p>In here we can now override the default map, difficulty and whatnot. For example:
<pre class="brush: plain;">hostname        My L4D Server - No Mercy - Normal Difficulty
map             l4d_hospital01_apartment
m_difficulty    normal
</pre>
<p>Setting the difficulty and map is almost pointless though as they can be changed by vote anyway. But I&#8217;m sure you can think of some other server variables that you might want to set. And this is the place to do it.</p>
<p>Now might be a good time to talk about forking with Left 4 Dead servers. Given that there are only 4 or 8 players on a Left 4 Dead server it&#8217;s almost a waste only running a single instance. That&#8217;s why you can fork multiple instances of servers. Let&#8217;s have a look at a Left 4 Dead profile modified to run 4 servers.</p>
<pre class="brush: plain;">longName                = Left 4 Dead - 4 instances     ; The name of this profile/game
gameName                = left4dead                     ; The name given by steam to the game (equals the foldername ex. cstrike|tf2|left4dead)
daemon                  = /home/steam/l4d/srcds_run     ; Usually srcds_run
updater                 = /home/steam/steam             ; Where is the updater located? (steam binary)
basePath                = /home/steam/l4d               ; The base path of the steam installation (this folder contains tf2/cstrike/left4dead folders)
userName                = steam                         ; What user the server should run as

serverName              = My L4D Server                 ; The name that will appear in the server browser
serverIp                = 11.222.33.111                 ; The IP address to bind the server socket to
serverPort              = 27010                         ; The first port to use for listening (will be treated as base port with forked l4d servers)
serverMap               = l4d_hospital01_apartment      ; The first map to load
serverMaxPlayers        = 4                             ; Maximum number of players allowed on the server
serverPriority          = 0                             ; Renice to set for the server process (-20 is high, 0 is normal, +19 is low)
forkCount               = 4                             ; How many instances to fork
additionalParams        = -nohltv -steamport 27960+## +clientport 25030+## +exec server##.cfg +sv_lan 0 ; Additional params to run the server with
</pre>
<p>
You can now also create server02.cfg, server03.cfg and server04.cfg in the l4d folder. This way you can start up each instance with a different map, difficulty, key, &#8230;<br />
It remains a mystery to me how to properly send commands to the console with forked instances though. Although from what I read there are ways, but I just never had any luck with those. I also never had any luck with rcon. So basically when I play on my own servers I can&#8217;t do shit when someone is getting on my nerves. And we sure don&#8217;t want that!<br />
So what do we do? We install SourceMod. It gives us a nice and easy way to kick players when they get on our balls. And we can be happy little server admins. During the installation of SourceMod it may be helpful to run only a single instance profile of Left 4 Dead so you can easily attach to the screen session and send of some commands to test your installation.<br />
So let&#8217;s get to it!</p>
<p>First of all we require MetaMod. A very straight-forward guide can be found on the <a href="http://wiki.alliedmods.net/Installing_Metamod:Source">MetaMod Wiki</a>. For completeness sake I&#8217;ll replicate the required information here though.</p>
<ol>
<li>Download MetaMod at <a href="http://www.metamodsource.net/">http://www.metamodsource.net/</a></li>
<li>Put it into the left4dead folder. (cd l4d/left4dead)</li>
<li>tar xvzf mmsource-1.7.0.tar.gz (Filename might differ)</li>
<li>In l4d/left4dead/addons create a file metamod.vdf and put the following into it:
<pre class="brush: plain;">&quot;Plugin&quot;
{
        &quot;file&quot;  &quot;../left4dead/addons/metamod/bin/server_i486.so&quot;
}
</pre>
</li>
<li>Go back into your home directory and restart your server (./steamLauncher restart l4d)</li>
<li>Attach to the screen session and type &#8220;meta version&#8221;. Everything other than &#8220;Unknown command&#8221; is a good sign.</li>
</ol>
<p>If the installation of MetaMod fails, refer to the MetaMod Wiki or bug me about it.</p>
<p>Now we&#8217;re gonna install SourceMod. Again a proper guide can be found at <a href="http://wiki.alliedmods.net/Installing_SourceMod">http://wiki.alliedmods.net/Installing_SourceMod</a>.</p>
<ol>
<li>Grab one of the latest snapshots of SourceMod from <a href="http://www.sourcemod.net/snapshots-1.2.php">http://www.sourcemod.net/snapshots-1.2.php</a></li>
<li>Just like we did with MetaMod, put it into the l4d/left4dead folder.</li>
<li>Extract it via tar xvzf sourcemod-1.2.0-hg2469.tar.gz (Filename may differ again)</li>
<li>Go back into your home directory and restart your server (./steamLauncher restart l4d)</li>
<li>Attach to the screen session and type &#8220;meta list&#8221;. You should see that SourceMod is loaded.</li>
</ol>
<p>Now last but not least we need to set ourself up as an admin in SourceMod. We do that by editing
<pre class="brush: plain;">l4d/left4dead/addons/sourcemod/configs/admins_simple.ini</pre>
<p>
Right at the bottom we will now put the following line:
<pre class="brush: plain;">&quot;STEAM_YOURID&quot; &quot;99:z&quot;</pre>
<p>
If you&#8217;re like me then you&#8217;ll have no clue what your Steam ID is. So open up steam and connect to any server in any game. Then open up the console and type &#8220;status&#8221;. In the list that appears there should be your nick somewhere. And close to it, you&#8217;ll find your Steam ID.</p>
<p>Now you should be an admin on your Left 4 Dead servers. You can join your own servers easily by invoking &#8220;openserverbrowser&#8221; in the Left 4 Dead console. To enjoy being an admin it helps to bind &#8220;sm_admin&#8221; to some key. Then you can open the admin menu and kick those pesky players who just can&#8217;t stop running ahead to get themselves killed.</p>
<p>In case this isn&#8217;t clear. You&#8217;ll have to forward some ports for your servers to work. Which can easily be accomplished by adding two lines to your /etc/ufw/after.rules file. Similar to these two:</p>
<pre class="brush: plain;"># Steam TF2 Server
-A ufw-after-input -d 11.222.33.111 -m udp -p udp --dport 26900:27040 -m conntrack --ctstate NEW,RELATED,ESTABLISHED -j ACCEPT
-A ufw-after-input -d 11.222.33.111 -m tcp -p tcp --dport 27000:27020 -m conntrack --ctstate NEW,RELATED,ESTABLISHED -j ACCEPT
</pre>
</p>
<p>I hope I haven&#8217;t left any open questions. In case I did, please let me know ;)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dirty-motherfucker.org/blog/2008/12/26/running-a-source-dedicated-server-for-left-4-dead/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Flash Player version in AWStats &#8211; Revised</title>
		<link>http://www.dirty-motherfucker.org/blog/2008/11/20/flash-player-version-in-awstats-revised/</link>
		<comments>http://www.dirty-motherfucker.org/blog/2008/11/20/flash-player-version-in-awstats-revised/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 10:46:43 +0000</pubDate>
		<dc:creator>gencha</dc:creator>
				<category><![CDATA[administration]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[awstats]]></category>
		<category><![CDATA[flash player]]></category>
		<category><![CDATA[javacsript]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.dirty-motherfucker.org/blog/?p=198</guid>
		<description><![CDATA[My first implementation of this idea may have been sufficient for general use. For inclusion in WordPress however it was problematic at best. Now that I have revised (and tested) it, I thought I&#8217;d share this updated WordPress plugin. &#60;?php /* Plugin Name: Flash version Detection Plugin URI: http://www.dirty-motherfucker.org/ Description: Detects flash version Version: 0.1 [...]]]></description>
			<content:encoded><![CDATA[<p>My <a href="http://www.dirty-motherfucker.org/blog/2008/11/12/including-flash-player-version-in-awstats/">first implementation</a> of this idea may have been sufficient for general use. For inclusion in WordPress however it was problematic at best.<br />
Now that I have revised (and tested) it, I thought I&#8217;d share this updated WordPress plugin.</p>
<pre class="brush: php;">
&lt;?php
/*
Plugin Name: Flash version Detection
Plugin URI: http://www.dirty-motherfucker.org/
Description: Detects flash version
Version: 0.1
Author: gencha
Author URI: http://www.dirty-motherfucker.org
*/

$plugin_root = get_settings('siteurl') . '/wp-content/plugins/'.dirname(plugin_basename(__FILE__));

if( preg_match(&quot;/(\/\?feed=|\/feed)/i&quot;,$_SERVER['REQUEST_URI']) ) {
        // RSS Feeds
        // do nothing
} else {
        add_action('wp_head', 'add_head');
}

function add_head() {
	global $plugin_root;
	echo '
	&lt;!-- Flash player version detection --&gt;
	&lt;script src=&quot;' . $plugin_root . '/swfobject.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;
	&lt;script type=&quot;text/javascript&quot;&gt;
		window.onload = function() {
			var version = deconcept.SWFObjectUtil.getPlayerVersion();
			if( document.getElementById &amp;&amp; version[&quot;major&quot;]&gt; 0 ) {
				var flash_version = version[&quot;major&quot;] +&quot;.&quot;+ version[&quot;minor&quot;] +&quot;.&quot;+ version[&quot;rev&quot;];
				document.getElementById(&quot;flashversion&quot;).innerHTML = &quot;&lt;iframe src=\&quot;' . get_settings(&quot;siteurl&quot;) . '/flash_player_version.php?version=&quot; + flash_version + &quot;\&quot; style=\&quot;display: none;\&quot;&gt;&lt;/iframe&gt;&quot;;
			}
		}
	&lt;/script&gt;
	';
}
?&gt;
</pre>
<p>In this version I put the JavaScript code inline. Although I&#8217;m not a big fan of that, it&#8217;s reasonable in this case and I have all the code in one place. This made it easier to fix the second bug. Which was that the whole concept only worked on the main page. On other pages the browser couldn&#8217;t find the flash_version.php file. Which resulted in nasty 404 errors. Now I can simply put the blogs base path into the JavaScript code and everything is well.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dirty-motherfucker.org/blog/2008/11/20/flash-player-version-in-awstats-revised/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Including Flash Player version in AWStats</title>
		<link>http://www.dirty-motherfucker.org/blog/2008/11/12/including-flash-player-version-in-awstats/</link>
		<comments>http://www.dirty-motherfucker.org/blog/2008/11/12/including-flash-player-version-in-awstats/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 11:22:09 +0000</pubDate>
		<dc:creator>gencha</dc:creator>
				<category><![CDATA[administration]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[awstats]]></category>
		<category><![CDATA[flash player]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.dirty-motherfucker.org/blog/?p=178</guid>
		<description><![CDATA[I was interested in what Flash Player version people are using when visiting my site. So i looked around the web for a solution including AWStats. At first i was out of luck until i noticed that AWStats has a discussion forum on sourceforge as well. Someone there came up with a solution which was [...]]]></description>
			<content:encoded><![CDATA[<p>I was interested in what Flash Player version people are using when visiting my site. So i looked around the web for a solution including <a href="http://awstats.sourceforge.net/">AWStats</a>. At first i was out of luck until i noticed that AWStats has a discussion forum on sourceforge as well.<br />
Someone there came up with a <a href="http://sourceforge.net/forum/message.php?msg_id=4711036">solution</a> which was almost perfect for me.</p>
<p>First of all you&#8217;re gonna want to put this in your awstats config file for your site:</p>
<pre class="brush: plain;">
ExtraSectionName1=&quot;Flash Player Version&quot;
ExtraSectionCodeFilter1=&quot;200 304&quot;
ExtraSectionCondition1=&quot;URL,\/flash_player_version\.php&quot;
ExtraSectionFirstColumnTitle1=&quot;Version&quot;
ExtraSectionFirstColumnValues1=&quot;QUERY_STRING,version=([^&amp;]+)&quot;
ExtraSectionFirstColumnFormat1=&quot;%s&quot;
ExtraSectionStatTypes1=PL
ExtraSectionAddAverageRow1=0
ExtraSectionAddSumRow1=1
MaxNbOfExtra1=100
MinHitExtra1=1
</pre>
<p>Note that i made some slight adjustments to some strings compared to the original version.<br />
Now you need to add some JavaScript to make appropriate URL requests that AWStats can read from.<br />
Note that this is the original code, not the one i finally ended up with.</p>
<pre class="brush: jscript;">
&lt;script language=&quot;javascript&quot; type=&quot;text/javascript&quot; src=&quot;../swfobject/swfobject.js&quot;&gt;&lt;/script&gt; 

&lt;script type=&quot;text/javascript&quot;&gt;
var version = deconcept.SWFObjectUtil.getPlayerVersion();
if (document.getElementById &amp;&amp; version[&quot;major&quot;] &gt; 0) {
var flash_version = version['major'] +&quot;.&quot;+ version['minor'] +&quot;.&quot;+ version['rev'];
document.getElementById('flashversion').innerHTML = &quot;&lt;iframe src=\&quot;../version.php?version=&quot; + flash_version + &quot;\&quot; style=\&quot;display: none;\&quot;&gt;&lt;/iframe&gt;&quot;;
}
&lt;/script&gt;
</pre>
<p>As i did not want to just jam this into my theme files, i wrote a little WordPress plugin to do the above task.</p>
<pre class="brush: php;">
&lt;?php
/*
Plugin Name: Flash Player Version Detection
Plugin URI: http://www.dirty-motherfucker.org/
Description: Detects flash version
Version: 0.1
Author: gencha
Author URI: http://www.dirty-motherfucker.org
*/

$plugin_root = get_settings('siteurl') . '/wp-content/plugins/'.dirname(plugin_basename(__FILE__));

if( preg_match(&quot;/(\/\?feed=|\/feed)/i&quot;,$_SERVER['REQUEST_URI']) ) {
        // RSS Feeds
        // do nothing
} else {
        add_action('wp_head', 'add_head');
}

function add_head() {
	global $plugin_root;
	echo '
        &lt;!-- Flash player version detection --&gt;
        &lt;script src=&quot;' . $plugin_root . '/swfobject.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;
        &lt;script src=&quot;' . $plugin_root . '/flash_version.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;
	';
}
?&gt;
</pre>
<p>I took some small bits from the <a href="http://kimili.com/plugins/kml_flashembed">KML Flash Embed</a> plugin. This will include the appropriate JavaScript files in your blog. Obviously, if you&#8217;re not using WordPress, this is of no use to you. You can just directly include <a href="http://blog.deconcept.com/swfobject/">SWFObject</a> in the head section of your site.</p>
<p>Now the important bit is the JavaScript file that actually performs the URL request which AWStats will later see.</p>
<pre class="brush: jscript;">
window.onload = function() {
	var version = deconcept.SWFObjectUtil.getPlayerVersion();
	if( document.getElementById &amp;&amp; version[&quot;major&quot;] &gt; 0 ) {
		var flash_version = version['major'] +&quot;.&quot;+ version['minor'] +&quot;.&quot;+ version['rev'];
		document.getElementById(&quot;flashversion&quot;).innerHTML = &quot;&lt;iframe src=\&quot;../flash_player_version.php?version=&quot; + flash_version + &quot;\&quot; style=\&quot;display: none;\&quot;&gt;&lt;/iframe&gt;&quot;;
	}
}
</pre>
<p>Now the only thing that is left is that you include an empty div tag with the id &#8220;flashversion&#8221; somewhere in your site. Now THIS i did just jam into my theme :P<br />
Although i am sure there is some hook i can use in the WordPress plugin architecture. But i&#8217;m lazy. So there you have it.</p>
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		</item>
		<item>
		<title>Setting up Cacti</title>
		<link>http://www.dirty-motherfucker.org/blog/2008/10/05/setting-up-cacti/</link>
		<comments>http://www.dirty-motherfucker.org/blog/2008/10/05/setting-up-cacti/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 15:15:09 +0000</pubDate>
		<dc:creator>gencha</dc:creator>
				<category><![CDATA[administration]]></category>
		<category><![CDATA[cacti]]></category>
		<category><![CDATA[linux]]></category>

		<guid isPermaLink="false">http://dirty-motherfucker.org/blog/?p=141</guid>
		<description><![CDATA[So in the process of migrating our company network architecture over the paths months, I had the chance to set up Cacti for server monitoring. I followed some documentation and articles on the net but ended up making some stupid mistakes. So, let&#8217;s start with this. The host system Cacti will be running on, is [...]]]></description>
			<content:encoded><![CDATA[<p>So in the process of migrating our company network architecture over the paths months, I had the chance to set up <a href="http://www.cacti.net/">Cacti</a> for server monitoring. I followed some documentation and articles on the net but ended up making some stupid mistakes. So, let&#8217;s start with this.</p>
<p>The host system Cacti will be running on, is Ubuntu Server 8.04.1 with no prior modifications. I just installed all pending updates as of today of course. To reproduce this I&#8217;m running it in a VMWare virtual machine (just to make sure I&#8217;m not missing something important). The configuration of the systems that are being monitored is really not that important. As long as you can run an SNMP deamon on them.</p>
<p>Which brings me to the first thing I didn&#8217;t understand from the start. Cacti itself is the tool that is monitoring other servers. Of course you can monitor the machine that Cacti is running on as well, but the main point is, you don&#8217;t have to install it on every machine that you want to monitor.</p>
<p>We start off by installing MySQL-Server, as the configure process for Cacti can&#8217;t do that on it&#8217;s own.</p>
<pre class="brush: plain;">sudo apt-get install mysql-server -y</pre>
<p>We input a root password and that&#8217;s that with the MySQL-Server.</p>
<p>Now let&#8217;s install Cacti itself.</p>
<pre class="brush: plain;">sudo apt-get install cacti -y</pre>
<p>I configure it to use Apache2. And I use dbconfig-common for database configuration. Give it the MySQL-Server root password and then a password for the Cacti user. And then Cacti is installed.</p>
<p>Now we configure Cacti via the web interface. For the initial setup process you could just use w3m:</p>
<pre class="brush: plain;">w3m http://localhost/cacti</pre>
<p>But sooner or later you better get something with a GUI ;)</p>
<p>When you get to the login screen, give it the default login admin/admin. After that you have to give the admin account a new password. Congratulations, now Cacti is set up and ready to go.</p>
<p>So, when you click the Graphs tab now, you&#8217;ll most likely see nothing, or if you already waited for the poller to run for the first time, you see 4 (almost) empty graphs for localhost. These graphs are created by running scripts on the local host. I usually use SNMP to gather the data. So now we create a new device for the local host which is SNMP enabled. But for that, we first need to install the SNMP deamon.</p>
<pre class="brush: plain;">sudo apt-get install snmpd -y;
sudo vi /etc/default/snmpd</pre>
<p>What we want to change in /etc/default/snmpd is mainly the logging options. SNMDOPTS includes &#8220;-Lsd&#8221;, more suitable would be &#8220;-LS 0-5 d&#8221;. The original setting will log at a debug level and pollute the logfiles. The new one will only log important messages.<br />
At the end of SNMPDOPTS there is also a 127.0.0.1, this is the listening address. To monitor our host system this would be fine. But for additional machines, make sure to either remove it or adjust it to the correct listening address.</p>
<pre class="brush: plain;">sudo vi /etc/snmp/snmpd.conf</pre>
<p>In this file look for lines starting with com2sec. What you&#8217;re gonna want to do is, comment out the first line (the one for paranoid settings) and enable the second line, which allows read-only access.<br />
Now restart snmpd:</p>
<pre class="brush: plain;">sudo invoke-rc.d snmpd restart</pre>
<p>We&#8217;re not ready to create our new device.<br />
In Cacti, go to the console tab. Select &#8220;create Devices&#8221; from the list in the middle. Click Add in the upper right corner.<br />
Give the new device a proper name and supply the ip address. If you didn&#8217;t adjust the ip address in /etc/default/snmpd, then make sure to use 127.0.0.1 here.<br />
As the host template select &#8220;<strong>Generic SNMP-enabled Host</strong>&#8221; and at the bottom of the form, select &#8220;Version 1&#8243; as the SNMP Version.<br />
Now you can select SNMP as the Downed Device Detection as well. And that&#8217;s it.</p>
<p>Now, let&#8217;s first add a few more data sources. In the &#8220;Add data query&#8221; dropdown in the lower right, select &#8220;SNMP &#8211; Get mounted partitions&#8221; then click &#8220;Add&#8221; on the right. Repeat the process for &#8220;SNMP &#8211; Get Processor Information&#8221;.<br />
Now we&#8217;re ready to create some graphs.</p>
<p>Make sure that all the data queries have already returned successful results. The status will say &#8220;Success&#8221; and it will signal that some items have been returned. Especially the Processor information can take a while until valid data is returned. You can click the green circle to refresh the data. When you have proper data, click &#8220;<strong>Create Graphs for this Host</strong>&#8221; at the top of the page. Add all data queries for &#8220;<strong>SNMP &#8211; Get Mounted Partitions</strong>&#8221; and &#8220;<strong>SNMP &#8211; Get Processor Information</strong>&#8220;. For &#8220;<strong>SNMP &#8211; Interface Statistics</strong>&#8220;, select the eth interfaces you wanna monitor, then select the graph from the dropdown on the lower right. For example &#8220;<strong>Traffic (bytes/sec, Total Bandwidth)</strong>&#8220;. You can come back later to this screen to create more interface related graphs. Confirm the next screen with the &#8220;Create&#8221; button.</p>
<p>Now select the Devices from the menu on the left. Select your newly created device from the list, select &#8220;Place on a Tree (default Tree)&#8221; from the dropdown on the bottom right and click &#8220;Add&#8221;. Confirm by clicking &#8220;yes&#8221;.</p>
<p>Now go to the &#8220;graphs&#8221; tab again. As before, you&#8217;ll most likely see nothing when looking at your new device, just wait for it ;)</p>
<p>That should be sufficient to get you started. Have fun.</p>
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		</item>
	</channel>
</rss>
